Palmer Luckey, Founder Of Oculus VR, Claims His Product Has The Potential To kill Users!

Palmer Luckey's Suicide Headset

Are you looking for a video game that you would die for? The founder of Oculus VR, Palmer Luckey, is working on a VR headset that will end the user’s life if they die in-game.

In a blog post, Luckey explained, “the idea of tying your real life to your virtual avatar has always fascinated me— you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it.

” While enhanced visuals can fool the eye, the only thing that will make you and your fellow players take the game seriously is the possibility of real-world repercussions.

Sword Art Online, a Japanese anime series, served as inspiration for the murderous headset because its protagonists wore a NeveGear VR headset and found themselves trapped in a virtual world created by a mad scientist. If you die in the game, you die in real life; the players must fight their way out of a dungeon with 100 levels before they can escape.

Luckey’s virtual reality headset is similar to the one used in SAO; when the player reaches a certain screen signaling the end of the game, they will be subjected to a deadly dose of microwave charges that will instantly kill their brain.

But that’s about all Luckey has accomplished so far; he’s still working out the bugs to make sure the headset won’t kill you unless you provoke it.

That’s why I haven’t gotten up the courage to use it myself, and why I’m convinced that, as in SAO, the final triggering should really be tied to a high-intelligence agent that can readily determine if conditions for termination are actually correct,” Luckey continued, adding that he also intends to implement an “anti-tamper mechanism” to deter cowards.

“There’s A Wide Range Of Possible Outcomes”

The headset is currently just a prototype, so don’t go rushing off into the metaverse just yet.

Mr. Luckey admitted there were “a huge variety of failures that could occur and kill the user at the wrong time” in its current state, which is why he hadn’t tried it yet.

“At this point, it is just a piece of office art,” he wrote.

Mr. Luckey said the plot of the anime Sword Art Online, which features a similar headset, was the inspiration for the device.

For the past five years since leaving Oculus, NerveGear’s entrepreneur has avoided the commercialization of virtual reality (VR) gaming, making it a side project.

When it came to light that he had given money to a pro-Trump group in the run-up to the 2016 election, he became a divisive figure, and some game developers canceled their contracts with Oculus as a result.

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While the social media giant claimed his dismissal had nothing to do with his political beliefs, he still left Facebook in 2017.

Later, he established Anduril Industries, a defense firm.

A History Of Consequences

Luckey argues that “only the threat of serious consequences can make a game feel real to you,” which is more important than photorealistic visuals.

The author draws parallels between these outcomes and the “long history of real-world sports revolving around similar stakes,” though it is worth noting that most sports injuries are not fatal.

Contrary to what Luckey claims, this is not “an area of video game mechanics that has never been explored.” In 2001, the art installation PainStation threatened losers of a game of Pong with “sensations such as heat, punches, and electroshocks of varying duration,” as described by Wired.

A History Of Consequences

In the same year, a tournament called Tekken Torture Tournament featured a fighting game tournament where “32 willing participants received bracing but non-lethal electrical shocks in correspondence to the injuries sustained by their onscreen avatars.”

Luckey has “not worked up the balls to actually use” his lethal new headset because of “a huge variety of failures that could occur and kill the user at the wrong time,” he says.

Despite this, the fact that Luckey is working on this project for more than five years after being fired from Oculus’s parent company Facebook (now Meta) over the controversy surrounding political donations is telling.

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Luckey has spent the majority of his time since then developing his military technology startup, Anduril. However, in an April blog post, he revealed that the year of Oculus’ 10th anniversary was the “right time to finally unveil some VR technologies I haven’t been able to talk about for a variety of reasons.”

Where Does Luckey’s Virtual Reality Murder Stand?

To some extent, Palmer Luckey’s new virtual reality headset is an homage to the NerveGear from “Sword Art Online,” but it’s not an exact replica. To quote the developer’s own words: “There are a huge variety of failures that could occur and kill the user at the wrong time.”

Where Does Luckey's Virtual Reality Murder Stand

So, it’s no surprise that Luckey said he hasn’t tried the headset out. The creator of the product pointed out that a sophisticated monitoring system would be required to prevent accidental activation of the death mechanism.

‘Something like this would need to be driven by a high intelligence agent that can reject false positives,’ he tweeted. Too eerie if left alone!

But with more time to work on it, Luckey can make the weapon even more sophisticated and lethal. The developer’s goal, mirroring that of the NerveGear equivalent, is to design the headset so that it cannot be removed once worn.

Even state-of-the-art VR headsets like the PSVR2 are unable to match NerveGear’s realism. Luckey stated that he is working toward making this a (virtual) reality, but that such a fix for his headset is still years away.

Final Words

If you’re familiar with the popular Japanese animated series “Sword Art Online,” you may have noticed that Palmer Luckey’s user-killing virtual reality headset is only a minor modification away from being the NerveGear device.

The plot centers on a group of people who play a virtual reality massively multiplayer online game (VRMMO) and find out that their NerveGear headset will kill them if they die in-game or try to remove it.

Some viewers have found the violence and gore in “Sword Art Online” to be excessive, so it’s safe to say that the show tends toward the dark side.

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Karan Siradi

I am an author and a public speaker. I was born in India and have travelled to many different countries. I have a masters in public communication from California University and I love to write about famous peoples from different industries.

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